One franchise. Many teams. No shared rules.
Your franchise started with one team and one game. Now there is a sequel in development, a live-service roadmap, a licensing partner asking for guidance, and a screen adaptation in early talks. Everyone is building on the same world, and nobody is working from the same page.
The cracks are familiar. A licensee invents backstory that contradicts the sequel. A new studio asks questions the original writers could have answered, but they left two years ago. Marketing publishes lore that is not lore. Every contradiction is small, until it is not.